moby-dick-(or-the-whale)-46
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SUPER SUNSHINE WITH MARIO

03 March 2007

Speaking of Mario; something decidedly odd and wonderful happened. I read the absolutely delightful Time Extend article in the new Edge on Super Mario Sunshine and now desperately want to play it again. When I finished it about three years ago, I was quite frustrated with the more difficult parts and the bugginess of especially the hotel level, and how some of the challenges seemed ill-designed. And over the course of time, I even began to think quite lowly of the game and remembered only the bad parts.

Then I read the Edge article, and it suddenly reminded me how many wonderful parts were in it, and how sunny and joyous the atmosphere was. Without merely glossing over the weak points, it rather made a point for both its strenghts and flaws. And in the process, made me want to play it with fervour.

Well, there's still a huge amount of stuff that's horrible about Sunshine. Those abstract levels I think I'll be able to digest better now, appreciating their platforming sincerity. And I look forward to once again spending hours trying to reach the top of the huge tree in the Pianta homevillage. That was fun.

Favourite piece of the game: in the harbour, negotiating those steel walkways. That, to me, felt like the true Mario spirit, recapturing a bit of the abstraction without giving up the theme completely, and just making for nice, pure platforming action. And it had Gooper Blooper or whatever his name was at the end!

Unfortunately I have zounds of games still to play. Yes, zounds.

Roderick.