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TRAINS AND ATTORNEYS

21 October 2006

Last Tuesday I was in Amsterdam for a meeting for our project on school, you know, the cool one. After it was done I had dinner with my sister who happens to live there. We had pasta with salmon and molten cream instead of minced meat and tomato sauce.

Regardless, when I returned home or rather tried to return home, I got stuck in Utrecht because some suicidal fool had jumped in front of the train on my trajectory. After spending an hour on the station there were finally buses that would take us beyond the euphemistically reported 'accident'. Of course, there were only a handful of buses for an odd thousand people, so I only managed to get one after seeing two depart chockfull of commuters. All in all it took me 3.5 hours to get home and it stole the evening from me.

It didn't spoil it though, because I had Phoenix Wright to keep me busy, but I still wanted my evening back afterwards! The tragedy.

Phoenix Wright is superb, by the way. It took a short time to get used to, but now I'm loving it. What really strikes me is how long it last. I calculated at first that a linear, dialogue-based adventure wouldn't last more than the odd 10 hours. But as it stands, the number seems more like 30! Which is an incredible accomplishment, especially because it doesn't deviate too much from conversations and still manages to stay very interesting and entertaining all the time. The key here is the cast of wonderful characters, all of them minimally but effectively animated and taking up the whole screen. They ensure that you're always captivated by the wonderfully intricate detective stories.

I've almost finished the game, and though after this I'll have temporarily had my fill of it, I eagerly await the second instalment in the DS series. And since someone informed me the Japanese release comes earlier, has the exact same English translation and is also remarkably easier on the wallet, I think I know all I need to know.

Roderick.