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TACTICAL DELUSIONS

14 August 2010

Yesterday at the office we had an absolutely insane evening of Starcraft 2 multiplaying, of both the 3v3 and Free For All persuasion.

Victories were shared, fits were had. And though I belong to the better players in the office, there is still the harsh realization that my play is extremely poor and lacking. All the matches turned into slogs to the finish, where the only objective was who could build the biggest units the fastest, with very little in the realm of tactical play or surprising mid-game pushes. I wasn’t altogether unhappy with my level of harassment (enemy economies were crippled, believe you me), but I could never really bring it to the next level.

How different are the top-level games I frequently watch! How decisively these can oftentimes end by the skilful application of just a few units! But apart from a successful rush I did, nothing really resembled that sort of play. No wonder some of the less experienced in the office have taken the opinion, based on our games, that Starcraft isn’t really tactical at all! Who can blame them? Not that our games weren’t fun, but I know there’s a whole game in there I’m not yet playing. I’ll have to improve some more before I can scratch it.

Heartening is how the game continues to evolve right before your eyes as you play. Every match brings new insights, every unit you use has hidden facets to discover. This rabbit hole goes so deep. A few days ago I discovered the practical application of the Infestor and I’ve been aching to use it ever since. Like a Russian doll, it has Terran Marines inside its own body, which it can spit out while burrowed. How ridiculous, disgusting, fantastic is that?

So, the sooner I learn how to be devastating with just a few of those instead dozens, the better!

Roderick