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VACANTIONRANT #2

19 August 2006

I'm still on my vacation, presumably enjoying the blithering Dutch weather as I stare out of the window of our kitsch cottage and reading the stack of Edges I loaned from my school's library for the duration of the summer.

I had a similar vacation two years ago with the same set of friends and in the same park. It was during that week then that I finally got my hands on the Gamecube version of Beyond Good & Evil after no small amounts of peer pressure from the gloriously appropriately named Idle Thumbs gaming news site. It was then that I was acquainted with the delicious worlds that Michel Ancél had designed for us and I cherish the memory to this day.

Amusingly, I read in one of the aforementioned Edges an article about the game that looked at its position in the minds and hearts of gamers and the industry. It clearly depicts what I love about Edge; they don't indulge in fanboyism just because they love a game in their hearts. Even then, they are able to catalogue its flaws and where it failed. Beyond Good & Evil obviously had its quirks, but it doesn't matter. We all agree that in the end, it's the undisputable charisma and charm of the game that ejects it from the masses and allowed it to burrow into the souls of discerning gamers everywhere.

Have a good one, and I'll see you shortly again!

Roderick.